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The Learning Conference 2003

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Presentation Details

 

Reaching the Un-reached: Edutainment based E-Learning for Semi-literate Masses

Hilmi Quraishi.


E-Learning and E-Training solutions can be disseminated for semi-literate and under-privileged masses by developing Edutainment based Learning system in the poor regions of Asia, Africa and Latin America. There is absolutely no learning content for them. As an educational technologist, I have devised a methodology to teach semi-literates using their own popular content, creating edutainment tools blended with play and learn method.

The learning solutions can be developed for various subjects and themes depending upon the need of learners or the organizations related to them. Some of the basic areas where learning solution can be implemented are hygiene, health care, basic learning for out-of-school children, basic education, numeric and basic arithmetic, sociology, decision making, psychology, language training, communication, planning, micro-finance, women empowerment, entrepreneurship, environmental issues, rights and duties.

This methodology of learning propagates to convert the regional popular content already familiar to the user into simulated learning tools, 2D and 3D ethnic games, animation films, e-Folktales, e-Stories, e-Folk music etc. for learning and training. The regional content is adapted as per the learner’s requirement to teach different issues through edutainment-based learning. The use of popular regional content helps to create interesting and situational learning environments that closely reflect a learner’s true working environment. Such type of learning helps to create immerse environments that engages the semi-literate learner; helps in effective, quicker and easier learning and better retention of information.

The paper also features how to assimilate the learning co-efficient of the semi-literate learners. Specialized methodologies are discussed which capture the performance in a subtle way. The paper also describes about the selection of appropriate technology and medium for learning processes.

Presenters

Hilmi Quraishi  (India)
Chief Learning Technology Officer
Educational Technology

Master of Technology in Computer Science; Educational Technology, E-Learning Developer and Concept Designer with over 10 years of experience in analysis, design, development and implementation of Innovative Learning Solutions, Human Performance Technology Solutions and Knowledge Management Systems. Specialized in blended E-Learning solutions by simulating real time situations using learning methodologies, communication theories, complex animations and multimedia components.

Keywords
  • Edutainment
  • Popular Content
  • E-Culture
  • Semi-literate
  • Folk Tales
  • Gaming
  • Animation
  • Simulation
  • Interactive Learning
  • Role Playing
Person as Subject
  • QURAISHI, HILMI



(30 min Conference Paper, English)