The Playful World of Adult Learning In Videogaming
Videogaming offers an intriguing context for developing insights about adult learning in virtual environments. Gee (2002) has been one of the first scholars to describe how first person shooter videogames are designed to support continuous and complex forms of learning. This paper extends Gee's analysis through an investigation of a different genre of videogames, commonly nicknamed god games. These games center around the creation and control of characters and events in fictitious worlds, often with unpredictable consequences. I will suggest ways in which videogaming can be used as a tool for self-reflection in a playful world (Pesce, 2000) in which learners can gain more insight into their preferences and approaches to learning, as well as experiment with new forms of knowing and being.
Dr Hayes is Professor of
Curriculum & Instruction and chair of the Graduate Program
in Continuing & Vocational Education at the University of
Wisconsin-Madison. She is co-editor of Adult Education Quarterly
and co-editor of the Handbook of Adult & Continuing Education,
PLENARY SPEAKERS: NINTH INTERNATIONAL LEARNING CONFERENCE, BEIJING, CHINA, 16-20 JULY 2002